Sep 05, 2009, 01:50 PM // 13:50
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#61
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Lion's Arch Merchant
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Quote:
Originally Posted by Vanquisher
Relative to balance and skill levels at the time, not including bugs (ie. Signet of Might);
iQ's life bond chain (Tombs), EP's Fragility gank, Ether Renewal smiters, Ranger spike, IWAY (initial version), EW's FoC spike, iB's Recall split, QQ's dual Assassin split, FCAS, and the first SBRI.
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If you're going to go back that early, you should probably mention Shoutsmite and Grenth's Balance ganking. I don't think I'd call them bugs any more than the iQ healing ball. And I seem to remember a good deal of complaining about Thumpers + Putrid in various incarnations, though I'm not sure those would qualify as overpowered by today's standards, TGH would certainly have us believe people thought they were overpowered at the time. And Ritspike was comparable to FCAS and/or FoC, but (and I don't remember this terribly well) no one as good as EW ever ran it.
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Sep 05, 2009, 11:58 PM // 23:58
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#62
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Grenth's Balance had a rather unexpected effect when used against characters with significantly more health than the caster. Its dealing 1/2 of current damage to the opposing guild lord wasn't necessarily a bug, but an unforeseen side-effect.
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Sep 07, 2009, 05:11 PM // 17:11
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#63
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Hamstorm. Hands down.
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Sep 07, 2009, 07:06 PM // 19:06
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#64
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Teh [prefession]-zorz
Hamstorm. Hands down.
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Hamstorm 2K7
Crippling slash
gash
meteorshower
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Sep 09, 2009, 01:52 PM // 13:52
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#65
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Academy Page
Join Date: Aug 2006
Location: Slovakia
Guild: Team Chaos Theory [hent]
Profession: Mo/
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B L O O D S P A M...but its not overpowered
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Sep 29, 2009, 07:10 PM // 19:10
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#66
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Academy Page
Join Date: Feb 2008
Location: Houston
Guild: HooD
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Quote:
Originally Posted by TadaceAce
I feel like sand shards is the end all build of guild wars history, it only took them about 10 hours to nerf it. I didn't play for over a year, no idea what came and went in that time.
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I agree most people prolly woulden't remember this since it got nerfed so fast but this wiped teams in seconds, and this was during the preview nightfall pvp weekend i believed and i remember playing it
Quote:
Originally Posted by bob day
you are forgetting during the preview weekend for nightfall when people ran Contemplation of Purity Dervishes with a bunch of derv enchants, just rolled gvg and ha with that, though nothing does compare to sig of ghostly might but i would only concider that a bug
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another crazy build that was abused during the nightfall pvp weekend about 90% of the teams were all d/mo's and water eles, fun times lol
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Sep 29, 2009, 11:30 PM // 23:30
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#67
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Byron
Blood spike came into popularity largely after the game went downhill. I don't think there were any good bloodspike guilds before Nightfall. It's a similar idea, but a different time of the game. Once the good people left the game, bloodspike was free to roam. Even then, the build itself rarely did good in tournament play. Yet, you had a ranger spike team like iA in the top 10 during the peak of Guild Wars popularity. And IWAY in tombs was a joke until they fixed the pet deaths.
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Souls of glory?
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Sep 30, 2009, 06:13 AM // 06:13
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#68
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
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Not on the same level as the other stuff, but I dont remember Keystone Signet lasting too long in buffed form.
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Oct 02, 2009, 10:59 PM // 22:59
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#69
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Academy Page
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Quote:
Originally Posted by Morgoth the dark
Souls of glory?
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They werent even good at bspike
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Oct 03, 2009, 04:06 PM // 16:06
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#70
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Forge Runner
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Quote:
Originally Posted by AlsPals
Not on the same level as the other stuff, but I dont remember Keystone Signet lasting too long in buffed form.
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That was more a REALLY POWERFULL build for the skill required to run it. There also was alot of QQ'ing going on about Sig of Hum. If anything, Keystone, in the state it was, still wouldn't be OP if they brought it back.
The main problem was sig of him/mantra of inscriptions.
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Oct 04, 2009, 07:44 PM // 19:44
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#71
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Frost Gate Guardian
Join Date: Jan 2007
Location: The netherlands
Profession: N/
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Ancestors rage spike...that was the most OP build imo
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Oct 04, 2009, 11:10 PM // 23:10
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#72
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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One spirit bond turned Ancestor's spike into nothing. It was certainly very powerful, but standard bars already had the tools to deal with it.
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Oct 05, 2009, 07:37 AM // 07:37
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#73
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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It also worked singlehandedly due to an inconsistency in game mechanics.
ARage should've never lasted 1,2 seconds due to enchant mods, it should've been rounded down like most any other skill in the game.
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Oct 05, 2009, 08:08 AM // 08:08
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#74
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Academy Page
Join Date: Apr 2006
Location: France :)
Guild: Rage Team [rT]
Profession: Mo/
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Quote:
Originally Posted by Reverend Dr
One spirit bond turned Ancestor's spike into nothing. It was certainly very powerful, but standard bars already had the tools to deal with it.
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Well, ancestor's rage spike played with a perfectly-timed Rend Enchantments and Expunge Enchantments (maybe more i don't really remember). When's facing all thoses lame germans AR spikes, Spirit Bond was likely removed at the time AR triggering on the N/A and only a good infuse could save the target.
But i'm agree, it was an overpowered build but not the worst
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